That is at least when it comes to 2D art. but the more realistic you get, the less room you have for error (else you slip into uncanny valley), so the remaining issues stand out even more, so it is hard to stop one self. but by fixing it, the art is more realistic just a little bit. that is because what happens when you get more and more realistic is that, if you notice something is off, you fix it. as fare as I can tell, when it comes to the uncanny valley and art, it is a question of "good enough." at some point you have to stop. when doing 3D, it is a bit more realistic, and you start to get close to the uncanny valley. as far as I understand it, one of the key tricks to art and specifically 2D art is to exaggerate to help with clear communication, ie, so not all the characters look the same, they have key traits and body types, which can often reflect their personality. I tend to port things to blender because I like the workflow better.Īs for body proportions. So my question is why many people go for such a strong body shine? did you simply didnt care/pay attention to it while creating character, or maybe you think it looks better this way? and the same goes for viewers, if you look at somebody elses characters, do you pay attention to such details as body shine?Ģ - Unproportioned body, bodies like that have been used in many media for a long time but i still wonder if you think bodies look better this way? is it a desirable trait in characters for you? of course i understand many people like big butts and breasts but you can make them big and have the correct body proportions at the same time so why people use this weird body curve? overly slim body with overly big butt, again see the pictures bellow for a reference.ģ - As a creator how much detail do you put into making your characters? do you spend much time to look at them from every angle and at every small detail, changing it many times until you reach perfection or you make it as simple as possible with the desirable look what you where trying to create?Īnd as a viewer, when you look at other persons work, do you appreciate the detail put into making characters or you will be happy with something what looks somehow good?Īs far as I know, daz's iray is powerful and flexable, but the default settings are not the best and the engine is not the best as well. Take a look at the attached images i provided, although on a simple character like that its not making that much of an impact, but its especially visible in characters made with DAZ3D. Of course some of you may think this is a small detail that doesnt really matter but if you look at character with strong and low body shine there is a huuuge difference how they look!
If youre going for a more "realistic" look for your characters/art, strong body shine is far from looking realistic, unless of course you made it because your character is wet after leaving the bath or some scenario like that, but outside scenario like that it looks like your characters have some weird gooey staff on themshelfs wich causes this strong shine
When it is strong, i feel like youre loosing a lot of detail and overall it gives weird vibe when you look at characters, and also literally no other media, whether it be anime/hand drawn artwork or anything else doesnt have such a strong body shine - only 3d models have it like this. So after creating many characters by myself and lately looking into other peoples work here on this forum i want to talk about some details in characters being made with DAZ3D/Illusion games/other programs.ġ - Body shine, from what i have seen many people are using strong body shine, illusion games by default also have it strong, but honestly i think it looks way better with it lowered down a lot. Hello! this topic is more for the creators but everyone's opinion is appreciated too.